Jagged Alliance 2: Unfinished Business, alternatively known as Jagged Alliance 2.5 is a short, mission-based standalone sequel released by Sir-Tech on December 5, 2000.[61] This release adds some tweaks to the combat engine, as well as a scenario editor.[62][63] The gameplay remains largely unchanged.[64]
A new plot is introduced in Unfinished Business. The original owners of Arulco’s lucrative mines have returned and established a missile base on the nearby island of Tracona, demanding the mines are returned to them. They destroy the Arulco’s now empty Tixa prison to show an example for if their demands are not met. The player must put a team of mercenaries together to infiltrate Tracona and disable the missile base. Alternatively, the player may choose to use the characters from a previously saved Jagged Alliance 2: Gold savegame.[65] Unfinished Business is notably harder than the original.[66][67]
The product appears[vague] to be rushed as the gameplay is virtually the same as the original’s, the play-time of Unfinished Business is much shorter, and the plot is linear and thus lacks replayability value.[66][67] Sir-tech was experiencing financial problems at the time, most significantly trouble finding a publisher.[68][69][70]